Beginning stage
Served as the Lead Artist for a short, animated film, where I was responsible for developing the character designs, creating immersive environments, and defining the emotional expression of the characters. My work set the visual tone for the entire project, ensuring consistency and emotional depth.
Character Design
"Collaborated with pre-made assets to refine character designs, aligning them with project requirements. Initiated the early stages of texturing to help define the animation’s art style. Through experimentation with various textures, I successfully proposed and implemented a fabric-like texture, which was later approved by the director.
Final Staging and lead artist
In the final stage of environment design, I ensured artistic cohesion by guiding my peers to follow a consistent art style, creating a unified and visually cohesive project. I also contributed by texturing various models and props, as well as resolving UV mapping issues on pre-made assets, enhancing the overall quality and functionality of the designs.
Back to Top